1/7/2023 0 Comments Networkview owner unityMore.ĭefines Photon event-codes as used by PUN. ![]() Simply add the component to your GameObject and make sure that the PhotonTransformViewClassic is added to the list of observed components More.Ī PhotonView identifies an object across the network (viewID) and configures how the controlling client updates remote instances. It also gives you many different options to make the synchronized values appear smooth, even when the data is only send a couple of times per second. This class helps you to synchronize position, rotation and scale of a GameObject. On the receiving end you can call Deserialize() and then the stream will roll out the received object states in the same order and timeStep they were recorded in. The PhotonStreamQueue helps you poll object states at higher frequencies than what PhotonNetwork.SendRate dictates and then sends all those states at once when Serialize() is called. This container is used in OnPhotonSerializeView() to either provide incoming data of a PhotonView or for you to provide it. The main class to use the PhotonNetwork plugin. ![]() More.Ĭontainer class for info about a particular message, RPC or update. Internal MonoBehaviour that allows Photon to run an Update loop. This class helps you to synchronize Mecanim animations Simply add the component to your GameObject and make sure that the PhotonAnimatorView is added to the list of observed components More. Override the events/methods you want to use. photonView and all callbacks/events that PUN can call. This class adds the property photonView, while logging a warning when your game still uses the networkView. More.ĭefines an interface for object pooling, used in PhotonNetwork.Instantiate and PhotonNetwork.Destroy. Consider using IOnPhotonViewControllerChange for callbacks from a specific PhotonView. These callbacks will fire for changes to ANY PhotonView that changes. Global Callback interface for ownership changes. More.ĭefines the OnPhotonSerializeView method to make it easy to implement correctly for observable scripts. More.Įmpty Base class for all PhotonView callbacks. ![]() This interface defines a callback which fires prior to the PhotonNetwork destroying the PhotonView and Gameobject. This interface defines a callback for changes to the PhotonView's owner. This interface defines a callback for changes to the PhotonView's controller. The default implementation of a PrefabPool for PUN, which actually Instantiates and Destroys GameObjects but pools a resource. Internally used class, containing de/serialization method for PUN specific classes.
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